![]() ![]() This is a true narrative adventure, where the responses you choose truly make a difference. The most important thing I learned early on in Backbone was to talk to and interact with everyone and everything. At times, I found myself having deep conversations with other characters in complete silence. ![]() The only problem was at times where the game was completely silent. The music adds some eerie undertones to the gameplay and conversations. The game also features some soothing jazz tunes. Just look at the reflection and lighting below. It also helps that there are multiple layers of movement across the screen: including cars driving by and characters in the foreground. Close upĪs Howard walks through big, living city blocks you almost forget that the art design is so simple.There’s small things like the use of reflection, shadows and lighting that make this simple art style stand out in games. While the close-ups feature big, low-res pixel imagery, they are still visually stunning. Gameplay and cutscenes are mixed between both close up and panned out shots. The game features a beautiful, pixel art design. The dialogue even reminds me of those classic 1940s black and white PI film - like The Maltese Falcon (1941) - or even the more recent Brick (2005) by Rian Johnson. Backbone’s story feels straight out of an old crime novel. The overall tone of the game is much more serious than you’d expect from a talking animal filled world. ![]() Howard is your classic, sad detective looking for that one job that’s going to change everything. In the game you play as Howard Lotor, a raccoon private investigator, in a dystopian Vancouver, BC that is inhabited by bipedal human-like animals. Backbone is a post-noir narrative adventure game from indie studio EggNut. ![]()
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